![]() Compatibility patch for CSCA Currency System Added ability to change descriptions of custom entries. You can now order custom categories and default categories any way you want. Users can now create their own custom categories. Added support for CSCA Achievement System. Divided the totals window into 2 separate windows, one shows total completion %, the other shows category completion %. Param text is now aligned correctly automatically. Added ability to set amount of a certain enemy defeated. Windows now resize properly with different resolutions. Added ability to customize order encyclopedia lists are shown. Added ability to change x coordinate of stat amounts. instead of just using the blown up icon for said skill/item/etc. Added option to use a custom image for skills/items/etc. Use the CSCA Menu Organizer for that instead. All commands(bestiary, items, etc.) are now able to be disabled. Added skills and states to the encyclopedia. Resized the windows to display more info on each item. No more max item count! Now if you don't want an item or enemy or whatever to show up in a list, simply put this notetag in its notebox: Ability to restrict which items, armors, weapons, and enemies are shown to the player based on their ID(you can restrict which ID the list goes up to). Bestiary MaxHP and MaxMP listed at top of parameters now instead of bottom. Displays total discovered for each item type. When player gains items, or defeats monsters, they are automatically discovered Everything is set to undiscovered at start of game. What information displayed for each item is listed below. Six lists all in one scene for items, armors, weapons, skills, states and monsters. Option to add this script to main menu or not(to increase compatibility w/ custom menu scripts). You can also create your own custom categories. The encyclopedia contains a seperate list for items, armors, weapons, and monsters(called bestiary). This script creates an encyclopedia, with the option to insert it into the default main menu.
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